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Dev Diary #3: The Art and Design of Airship: Kingdoms Adrift

Airship: Kingdoms Adrift is a game that takes players on a thrilling journey through the skies. Our team of artists has put a lot of effort into creating a world that players would immerse and engage into. In this dev diary, our artists give us a closer look at the art and design elements that went into making this game.

When designing the world of AKA, we paid close attention to the atmosphere and mood that is familiar, yet different. We wanted to establish a sense of adventure and exploration within the world, while also incorporating a bit of mystery and danger. We wanted these elements to feel realistic, yet also convey a sense of fantasy though grounded in realism. So we spent a lot of time researching and studying various types of ships and landscapes to create a believable design that blended both realism and fantasy well.

The concept art of Silberblum HQ

One of the most enjoyable things we did while working on Airship: Kingdoms Adrift was designing the airships. It was a fun and very challenging process that required extensive research and development. We took great pride in seeing our designs come to life in 3D models and flying around in the game. Seeing each airship we designed in a fight was an incredibly rewarding experience.

Finally, we wanted to highlight the importance of storytelling in Airship: Kingdoms Adrift. The art and design elements of the game are only as good as the story they're telling. We worked hard to ensure that our designs and artwork supported the narrative, as it was a crucial part of creating an immersive and engaging world. We believe that the story is just as important as the artwork in creating an unforgettable gaming experience.

We worked collaboratively as a team, carefully crafting each element of the game to ensure that it fits together seamlessly. We believe that our efforts have resulted in a game that is both visually stunning and narratively engaging, and we hope that you will enjoy exploring this world as much as we enjoyed creating it.

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